Update Log

(older updates not saved)

Jul-13-2026 (alpha v1.2.8) - Brewing, collisions, sound effects
There is now a new herblore skill, with herb patches spawning around the map. You can brew potions with a herb + secondary ingrident + vial of water. Diffent kinds of potions help with different purposes during combat.

You can also now build barricades with logs to help defend against enemies.

Collisions have also been fixed with objects like trees and rocks. The hitboxes were large before but now they're smaller and easier to move around.

Sprites on enemies and other creatures have also been scaled correctly now to their original PNG image. Combat in general has gotten nerfed so that you don't easily kill enemies or easily get your combat level up.

I've also added a variety of sound effects to the game so that it feels a little more alive.

Jul-12-2026 (alpha v1.2.7_01) - Fixed auto quest bug
Before, quests started right when you start the game, which sometimes made you lose items or such when doing a quest you didn't want to do. Now you can simply click on the quest you want to do and then you can do it!

Jul-12-2026 (alpha v1.2.7) - More items, mining cave, bug fixes
A lot more items have been added to the game, like more food, enemy / boss drops, and just random "junk-drawer" items. This will add some more flair to the game in general, and allow players to collect certain things and get gold and skill points easier.

To balance this out, food heals less and enemies have more HP. Cows, sheep, and bears also roam the map which you can fight during waves or not. A training dummy is also posted up that doesnt fight back but can help you upgrade your combat level.

Terrain has also been fixed with water on the edges of the map. Random small hills and depressions now spawn around the map instead of just a big hill in the middle and low terrain on the edges.

The logo when you log in has also been updated to transition to a few different backgrounds of the game's map.

Jul-11-2026 (alpha v1.2.6) - Farming and character selection
Farming mechanics have been introduced to the game. Trees have a chance to drop saplings, which can be planted to grow choppable trees. The same goes for ores, now having a chance to drop ore nodes which can be planted to grow mineable ores. This makes it easier to grind without having to go far.

There is also new player character variants when you crate an account. You can choose between five characters, with the first one being the old default character.

So that trees and ores placed via saplings/nodes stay there upon saving and loading, a mapSeed is generated. There is also an fps and seed label below the countdown to the next wave.

Jul-11-2026 (alpha v1.2.5_03) - New item icons, proportion fixes, balancing
Items have gotten a new makeover. They're now way more detailed and look a lot better. I've also locked proportions for the items so that nothing is a weird size.

I also noticed that you get WAY to much gold and the game is really easy to progress, so I reduced the starting gold and shop, and I reduced the gold multiplier by a little bit.

Jul-11-2026 (alpha v1.2.5_02) - Fixed "username already exists" error
There was an error in the create account system where when you create your account it would say "username already exists!". Now it's fixed.

I've deleted the "download offline" link to. I realized now it would be a lot of work to keep uploading new .zip files for each new version. To download it yourself, download the tac.js file and the def.html and keep them in the same directory/folder.

Jul-11-2026 (alpha v1.2.5_01) - Fixed wide items in inventory
I've fixed the issue of items becoming wider than the inventory box and overflowing. Now everything fits correctly inside the inventory.

You can also now download the game so you can play it offline.

Jul-11-2026 (alpha v1.2.5) - Enemies, quests and partyhats
Four new enemies have been added, spread out through the game. I think it's better to focus on enemies and defense instead of skills, so expect those kinda updates in the coming days. There is also a few new quests, achivements, and a new prayer.

Also, now when you defeat a boss, you get a partyhat. It can't sell, so don't worry, you won't lose it.