Update Log
Jul-2-2026 (alpha v1.0.5_01) : tweaked gold gain multiplier and reduced bounty payout, also fixed CSS issues like with the pause button.
Jul-2-2026 (alpha v1.0.5) : added a village elder, a merchant, and a bounty system, updated and fixed some icons.
Jul-2-2026 (alpha v1.0.4) : tweaked gold and xp gain to be more balanced, also added random enemy path generation.
Jul-2-2026 (alpha v1.0.3_01) : subupdate, fixed all major CSS bugs.
Jul-2-2026 (alpha v1.0.3) : added a minimap, beastiary, achievements, more towers, and a new spell, CSS still has lots of major bugs though.
Jul-2-2026 (alpha v1.0.2) : fixed overlapping button, and added 2 more towers and a difficulty selector.
Jul-2-2026 (alpha v1.0.1) : experimented with different CSS styles, sticking with the classic style from now on.
Jul-2-2026 (alpha v1.0.0) : first alpha version of the game, now you can move the camera around with your arrow keys / wasd. OG images are back in place!
Jul-2-2026 (pre-alpha v0.05) : moving on to the alpha stages, and added 2 more towers with more types of attack / defense methods.
Jul-2-2026 (pre-alpha v0.04) : added a smite button that does AoE damage to all enemies on field, and a log filter for magic, also swapped out images with placeholder emojis.
Jul-2-2026 (pre-alpha v0.03) : added two more towers and log filters, also removed the borders on the sides.
Jul-2-2026 (pre-alpha v0.02) : made more towers and added upgrades, good classic 3D rendering and graphics, going for lots of content.
Jul-1-2026 (pre-alpha v0.01): started true development on the game, made a simple place-tower-shoot-enemy system. no structure really yet.
Jun-30-2026 (test 2): generated a 3D map enviornment with trees and rocks, a path also goes straight down the map which will be used as the enemy lane in the future.
Jun-27-2026 (test 1): generaterad a grid of various 3D meshes and objects, such as zombies, trees, even a castle.