 |

SkeleSiege - 3d multitasking horde defense
Click here to play (alpha v1.2.0)
Note: This game is in alpha and may contain bugs. Expect many additions and
changes over the coming weeks
|
|
|
 |
Latest SkeleSiege Updates / News
| Jul-8-2026 (alpha v1.2.1) - Fixed terrain and new CSS |
|
I've finally fixed the terrain issues.
It may still be a little buggy, but it isn't as bad as before.
Also ignore that the player has no walk animations, I've used the assests from RuneScape Classic and I can't find the directional faces of the character.
The CSS is also revamped, but I have to do some more changes so it can fit an 875x650 window.
|
|
| Jul-7-2026 (alpha v1.2.0) - New terrain, buildings, banner sprites |
|
Now it's alpha v1.2.0!
Even though it came sooner than expected, there's a lot of new content so I feel it's respectable to give this version a new name other than alpha v1.1.3.
Beta's on the way!
Now, instead of 3d enemies and player, there are 2.5d banner sprites.
The game can now load faster, and it is easier to recognize enemies.
It is also easier on my end so that I don't have to make new 3d models every time I want to add something new.
The buildings have also been upgraded to have new textures.
There is also now a bank and chapel and cottage that each serve different purposes.
I've also made the terrain better so that there are now some rolling hills.
I still have to fix the trees and other objects that stay on y=0 even when the terrain goes down.
More polishing will be done for alpha v1.2.1.
|
|
| Jul-7-2026 (alpha v1.1.2) - Better CSS and new wave system |
|
Instead of the old basic CSS, now it uses better fonts, and has better colors and graphics so it isn't so bland.
I've also subtly polished up the 3d graphics, but since it's too hard to make good-looking and detailed meshes, alpha v1.1.3 will have banner sprites (2d images).
This will also make the game load faster and have more frames.
The village and blacksmith will still be 3d, just the player, ores, fish, and trees will be 2d.
Also, there is a new and improved wave system.
There is a timer that counts down to when the waves start.
I've found it works better for the horde wave system so that players can't just stack up before wave 1 and do nothing for the other waves and win.
There still is the start wave and auto waves button so just ignore them for now until alpha v1.1.3.
I will also add an offline downloadable version of the game for alpha v1.1.3.
|
|
| Jul-6-2026 (alpha v1.1.1) - Improved and polished defense |
|
I've now polished up the new switch from tower defense to solo defense.
Classic icons are also now back in place instead of the emojis.
I'm pretty sure all of them are gone by now, however if there's still any they will be for sure fixed by alpha v1.1.2.
Point and click movement is also added, with WASD movement still available.
Hotkeys have been removed since I want it to be more point and click focused.
Speed buttons and pause buttons have also been removed since they're pretty obselete by now.
The meshes and their animations will be improved by 1.1.2.
|
|
| Jul-2-2026 (alpha v1.1.0) - New game type conversion |
|
BIG UPDATE! Now instead of towers defending yourself, it's all you!
Upgrade your weapon, cook and eat fish, and do your best to fight of the horde of enemies each wave
I thought I'd take it in this direction since I can do more with it, tower defense starts to get limiting since you can basically only add more towers.
I'm also going to focus more on RPG/classic MMO style mechanics, like crafting, more spells, prayers, more combat, etc.
However, emojis are back in place temporalily, 1.1.1 will have them out and replaced with the classic icons.
More noticably, the game is now renamed to SkeleSiege from TacSiege.
I feel like it fits the horde survival aspect better.
Also, this update would've been beta, but I wan't to polish up everything overall more.
And I'm skipping the alpha v1.0.1x stages since this update brings it up more than just a little update.
|
|
| Jul-6-2026 (alpha v1.0.9) - RPG-like mecchanics + future plans |
|
For this I wanted to experiment with more RPG and open world like mechanics.
There's more expansion to skills, like needing to cook fish and stuff like that.
In the future I want to switch from "tower" defense to the player defending against waves of enemies.
I'm taking inspiration from an old Minecraft mod.
This overhaul will be out as alpha v1.0.10 but when it will be fully switched up It can be alpha v1.1.0.
In this update in general, there's woodcutting, fish cooking so the campfire isn't useless, but it's not the best.
Stick to v1.0.8_01 for now until I switch the game up.
|
|
| Jul-5-2026 (alpha v1.0.8_01) - More hotkeys |
|
Since it's kinda tedious to press esc, do what you wanna do, and lock mouse again, I've added keybinds to useful buttons.
Press tab to switch enemy speed,
enter to start wave,
c for smite and v for nova,
b for inventory and n for merchant,
and m for auto waves.
I tried to put the hotkeys on the bottom right row of the keyboard so it won't be in the way of the WASD controls.
For future updates I will add necessary hotkeys.
|
|
| Jul-5-2026 (alpha v1.0.8) - First person gameplay |
|
I've switched the old orbit camera controls.
Use WASD to move, and use your mouse to look using a camera positioned at eye height.
Your mouse will be locked in the 3d environment, following the player with a crosshair in the center.
Use your number keys to select a tower, or press the ESC key to use your mouse on the UI.
I've also replaced the diamond symbol next to the skill points counter with a star icon.
The emoji placeholders for the ores and fish are now replaced with their corresponding icons.
|
|
View older versions here.
|