The Item Guide
What things do, what they cost, and who sells them
Everything here is read straight out of the game, so the numbers on this page are the numbers the game actually uses.
Food
Food is your health bar. Hitpoints come back at about one a minute, which is far too slow to matter, so how far out you can go is decided before you leave by what you packed. You cannot eat while something is attacking you — food is what you do between fights.
| food | heals | bought from | |
|---|---|---|---|
![]() | sea turtle | 30 | — |
![]() | shark | 28 | 90g from harry |
![]() | chocolate cake | 24 | 40g from caleb |
![]() | swordfish | 23 | — |
![]() | delicious cake | 20 | 25g from caleb |
![]() | lobster | 20 | 40g from harry |
![]() | wild pie | 20 | — |
![]() | tuna | 18 | — |
![]() | monkey nuts | 17 | — |
![]() | pineapple ring | 15 | — |
![]() | meat pie | 15 | 20g from caleb |
![]() | big melon | 14 | — |
![]() | chili con carne | 13 | — |
![]() | sushi | 13 | — |
![]() | kebab | 11 | — |
![]() | jug of wine | 11 | — |
![]() | spinach roll | 10 | — |
![]() | bread roll | 9 | — |
![]() | banana | 8 | — |
![]() | mysterious stew | 7 | — |
Weapons and armour
There is no ladder here. The eight materials fall into three families that trade against each other, and no single material is best at everything — the hardest hitter, the toughest armour and the best tools are three different metals. Forge is the Forge room level you need to smith it.
Light
Hits hard, protects little. For finishing fights fast.
| material | dmg | armour | tools | forge | |
|---|---|---|---|---|---|
![]() | bone | 5 | 1 | +5% | 1 |
![]() | iron | 14 | 5 | +20% | 5 |
![]() | rune | 33 | 12 | +45% | 16 |
Heavy
Soaks damage, hits softly. For fights you expect to last.
| material | dmg | armour | tools | forge | |
|---|---|---|---|---|---|
![]() | bronze | 4 | 7 | +12% | 1 |
![]() | steel | 11 | 18 | +30% | 10 |
![]() | adamant | 17 | 27 | +38% | 14 |
Keen
Balanced in a fight, and by far the best at gathering.
| material | dmg | armour | tools | forge | |
|---|---|---|---|---|---|
![]() | phasmite | 19 | 16 | +52% | 12 |
![]() | crimson | 26 | 24 | +64% | 19 |
Amulets
Four, and you wear one at a time. They are ordinary items — you carry them, you can drop them, and you lose them on death like anything else.
| amulet | while worn | price | |
|---|---|---|---|
![]() | amulet of fortune | +25% loot from kills | 900g |
![]() | amulet of strength | +10% damage dealt | 750g |
![]() | amulet of warding | -15% damage taken | 750g |
![]() | amulet of the hunt | hides 2 marks of resolve | 1200g |
Ore and bars
Ore is mined, smelted into bars, and bars become gear. Prices are what a shop pays before its own rate is applied.
| ore | value | |
|---|---|---|
![]() | copper ore | 3g |
![]() | iron ore | 8g |
![]() | phasmite ore | 16g |
![]() | adamant ore | 22g |
![]() | gold ore | 25g |
| bar | value | |
|---|---|---|
![]() | bronze bar | 10g |
![]() | iron bar | 25g |
![]() | steel bar | 50g |
![]() | phasmite bar | 75g |
![]() | adamant bar | 95g |
![]() | rune bar | 120g |
![]() | crimson bar | 128g |
Who buys what
Every shop only buys what it sells, and pays 60% of an item's value for it. The general store is the exception: it takes anything, but pays only 35%. That is the price of not walking across town.
Shops hold a limited number of each thing, and the dear items are often simply not in. Cheap staples — vials, seedlings, arrows — are always on the shelf. Something at a few hundred gold is there about half the time, and the jeweller's best pieces about one visit in five. The shelves refill every seven minutes or so, and anything you sell a shop goes straight back into its stock.
| keeper | shop | stock |
|---|---|---|
| arhein | general store | knife 18g · tree sapling 5g · vial 3g · feather 2g · rope 12g · tinderbox 10g · bucket 6g · sleeping bag 35g · empty pot 5g |
| horvik | weaponsmith | bronze bar 14g · iron bar 32g · steel bar 60g · knife 20g |
| baraek | armourer | bronze bar 14g · iron bar 32g · steel bar 60g · hide 8g · thick hide 22g |
| betty | archery shop | cheese 3g · bow shafts 40g · feather 2g · bow string 12g · logs 6g |
| lundail | magic shop | air rune 4g · water rune 4g · earth rune 4g · fire rune 4g · mind rune 6g · chaos rune 18g · lime slices 30g · death rune 55g |
| caleb | baker's stall | delicious cake 25g · chocolate cake 40g · meat pie 20g · potato 4g · cabbage 4g · onion 4g |
| harry | fishmonger | salmon 8g · cooked fish 14g · salmon 26g · lobster 40g · shark 90g · trap for a lobster 15g |
| doric | mining supplies | copper ore 6g · iron ore 14g · phasmite ore 30g · adamant ore 42g · gold ore 48g |
| drezel | apothecary | vial 3g · grimy guam leaf 12g · grimy marrentill 18g · grimy tarromin 26g · grimy harralander 34g · pestle and Mortar 20g |
| forits | jeweller | amulet of fortune 900g · amulet of strength 750g · amulet of warding 750g · amulet of the hunt 1200g · gold ore 50g |
| prifddinas | seed stall | tree sapling 5g · potato 4g · cabbage 4g · onion 4g · seed dibber 12g · rake 12g |
The farm
Plots mostly come up vegetables, but about one planting in six grows a herb instead — taller and paler in the soil, so you can tell from across the room. The apothecary pays properly for them; nobody else does.
Which herbs your soil can produce depends on your Kitchen. At level 1 only the two commonest will grow; a maxed Kitchen can turn up all seven, though the best is still roughly one planting in ninety.
| herb | value | needs kitchen |
|---|---|---|
| grimy guam | 18 | 1 |
| grimy marrentill | 30 | 1 |
| grimy tarromin | 52 | 2 |
| grimy harralander | 78 | 4 |
| grimy avantoe | 115 | 6 |
| grimy kwuarm | 165 | 8 |
| grimy dwarf weed | 240 | 10 |
Slayer tasks
The Wise Old Man sends you after a particular creature. What he pays depends on how deep that creature lives — a task for something out past wilderness 40 is worth about two and a half times one for something near the ditch, and asks for fewer kills into the bargain.
So the task you are given is worth reading before you accept it.
Fish
Caught at fishing spots, cooked on a range or a fire. Raw fish is worth little; cooking it is most of the value. The fishmonger buys any of it.
| fish | value | |
|---|---|---|
![]() | golden fish | 50 |
![]() | sea turtle | 45 |
![]() | shark | 35 |
![]() | swordfish | 22 |
![]() | lobster | 18 |
![]() | salmon | 14 |
![]() | tuna | 14 |
![]() | cooked fish | 8 |
![]() | trout | 6 |
![]() | salmon | 3 |
![]() | minnow | 2 |
Bones and hides
What is left after a fight. Bones build your Shrine; hides are the armourer's trade. Neither is worth much on its own, but they arrive constantly and the rooms want them by the dozen.
| bones | value | |
|---|---|---|
![]() | dragon bones | 90 |
![]() | baby dragon bones | 40 |
![]() | scrappy shield | 30 |
![]() | bulky bones | 15 |
![]() | ogre bones | 9 |
![]() | wolf bones | 4 |
![]() | bonemeal | 3 |
![]() | bones pile | 2 |
| hides | value | |
|---|---|---|
![]() | dragon hide | 60 |
![]() | troll hide | 20 |
![]() | thick hide | 12 |
![]() | ectoplasm | 12 |
![]() | hide | 5 |
Gems
Uncut gems come out of the deeper rocks. Cut, they are the densest gold in the game for the space they take — a diamond is worth more than six lobsters and weighs the same as a pebble. The jeweller pays properly.
| gems | value | |
|---|---|---|
![]() | diamond | 280 |
![]() | ruby | 190 |
![]() | emerald | 130 |
![]() | cut gem | 120 |
![]() | uncut diamond | 120 |
![]() | sapphire | 95 |
![]() | uncut ruby | 80 |
![]() | uncut emerald | 55 |
![]() | uncut gem | 50 |
![]() | uncut sapphire | 40 |
Potions
Brewed from herbs at a cauldron. Attack, strength and defence potions buff a fight; the super versions do it harder. A prayer potion restores most of your points, which matters more than it sounds when Protect Item is the only thing between you and a bad walk home.
| potion | value | |
|---|---|---|
![]() | super strength potion | 38 |
![]() | super defense potion | 38 |
![]() | super attack potion | 34 |
![]() | prayer potion | 28 |
![]() | super heal potion | 26 |
![]() | relaxation potion | 20 |
![]() | energy potion | 16 |
![]() | anti poison potion | 16 |
![]() | strength potion | 14 |
![]() | defense potion | 14 |
![]() | attack potion | 10 |
Runes and logs
Runes are spent casting; your Rune Altar makes each cast take fewer. Logs are cut from trees and feed almost every room in your dungeon.
| rune | value | |
|---|---|---|
![]() | death rune | 15 |
![]() | chaos rune | 8 |
![]() | lime slices | 6 |
![]() | mind rune | 3 |
![]() | air rune | 2 |
![]() | water rune | 2 |
![]() | earth rune | 2 |
![]() | fire rune | 2 |
| logs | value | |
|---|---|---|
![]() | magic logs | 25 |
![]() | willow logs | 10 |
![]() | oak logs | 5 |
![]() | logs | 2 |
Rare drops
A boss occasionally drops something from a small table of oddities. They do nothing at all — no stats, no effect. They are worth carrying because they are rare and because somebody will want one.
| item | value | share of table | |
|---|---|---|---|
![]() | party hat | 0 | 50% |
![]() | santa hat | 0 | 15% |
![]() | boxing gloves | 0 | 15% |
![]() | halloween mask | 0 | 15% |
![]() | clue scroll | 0 | 5% |
Odds and ends
Buckets, jugs, pots, tools and oddments. Most of it is picked up in passing and none of it is worth much, but a few are quietly load-bearing — the knife cuts cobwebs, the tinderbox and axe do what you would expect, and vials are what potions are brewed into.
The general store buys all of it, at its usual poor rate. That is what the general store is for.
| item | value | |
|---|---|---|
![]() | pestle and Mortar | 8 |
![]() | rope | 7 |
![]() | tinderbox | 6 |
![]() | ball of wool | 6 |
![]() | watering can | 6 |
![]() | shears | 6 |
![]() | kitty | 5 |
![]() | ingredient mix for a chlli con carne with a little too much paprika and cumin | 5 |
![]() | chisel | 5 |
![]() | seed dibber | 5 |
![]() | rake | 5 |
![]() | spade | 5 |
![]() | pot of flour | 4 |
![]() | chef hat | 4 |
![]() | needle | 4 |
![]() | ball of thread | 4 |
![]() | feather | 4 |
![]() | bucket of milk | 3 |
![]() | insect repelent | 3 |
![]() | trap for a lobster | 3 |
![]() | genie lamp that has already been used | 3 |
![]() | jug of water | 2 |
![]() | how to brew beer guide | 2 |
![]() | box of fish food | 2 |
![]() | potato contaminated with ebola | 2 |
![]() | easter basket | 2 |
![]() | potato | 2 |
![]() | onion | 2 |
![]() | egg | 2 |
![]() | pie dish | 2 |
![]() | bucket | 1 |
![]() | empty pot | 1 |
![]() | empty jug | 1 |
![]() | vial | 1 |
![]() | wine labels | 1 |
![]() | spilled flour | 1 |
![]() | cabbage | 1 |
![]() | bowl | 1 |
Everything else
Monster drops, crafting parts and a few curiosities. Fangs, silk and eyes of newt come off the things that carry them; bow strings and shafts are what a bow is made from; the rest turns up as you go.
| item | value | |
|---|---|---|
![]() | fish pie | 30 |
![]() | grimy guam leaf | 18 |
![]() | black knight's super special black long sword | 16 |
![]() | warlock's staff | 14 |
![]() | bow shafts | 12 |
![]() | pirate hook | 10 |
![]() | raw lobster | 10 |
![]() | prop sword | 9 |
![]() | vial of poison | 8 |
![]() | fang | 7 |
![]() | silk | 6 |
![]() | watering can (full) | 6 |
![]() | crude ogre club | 6 |
![]() | ore scrap | 5 |
![]() | eye of newt | 5 |
![]() | bow string | 4 |
![]() | tree sapling | 3 |
![]() | bucket of water | 2 |
![]() | cheese | 2 |
![]() | vial of water | 1 |
![]() | tail from a rat | 1 |
![]() | broken arrow | 1 |
![]() | Specialty clockworker | 0 |
![]() | sleeping bag | 0 |
A few things worth knowing
A knife cuts the cobwebs sealing doorways out in the wilderness. They grow back after three minutes, so a shelter you opened on the way out may be shut again on the way back.
A loot note is sealed. Your storage chest will hold one but cannot open it — only the banker, deep in the wilderness, will break the seal.
Your Rune Altar discounts every spell's rune cost by 5% a level, to a maximum of half. It never makes a cast free — a spell always costs at least one of each rune.
Seedlings go in the farm plots in your dungeon. They cost a flat price no matter how many you buy, because they are a running supply rather than a one-off.
























































































































