Vitals

100
0

Vehicle

7/7

Round status

ROUND 1 STARTS IN 10s
SCORE 00000ROUND 1
DRIVING IMPAIRED · 2:00
$0
SHIELD: NONE
WOOD 0
MOLOTOV x3
PISTOL
9/27
CARNAGE TIER 1
0%
1 Fists
2 Pistol 9/27
3 Empty
4 Empty
ITEMS · CLICK → E SELECT · Z USE · X DROP
EMPTY
RELAY 1 ONLINE — STATIC SIGNAL
F Enter Vehicle · B Build Barricade
[E] TALK TO DEALER
[E] TALK TO BANKER
SIGNAL LOST
The horde swallowed the run.
+0 CERTS
LOCKED DOWN
The Wardens cut the relay.
+0 CERTS
CONTAINMENT FAILED
Day 5 arrived with hostages still infected.
Your save has been reset — Certs and upgrades are gone.
PAUSED

Dealer

Cash only. Rerolling refreshes all three items.
Relay Riot
PROFILE: —  ·  CERTS : 0
Save Files
Pick a profile to play as, rename it, or start a fresh one. Certs and upgrades are saved per-file.
Shields
 ·  EQUIPPED: NONE
Own shields permanently and equip one before a run. Zombies can also drop Caskets; every Casket rolls a shield from the rarity table. Duplicate shield rolls are converted into Certs.
Bank
BANK
This menu is deposit-only. It can receive items and weapons you carried back to the menu from a paused run. To withdraw anything, find a Banker somewhere in the world.
Banker
BANK
Deposit or withdraw stored items and weapons. Banked gear survives death and never takes up your normal inventory slots until withdrawn.
Shop
CERTS : 0
Permanent upgrades, paid for with Certs earned from runs. Every level applies for good, starting with your very next run.
How To Play

Zombies come in rounds — clear every zombie in the round to end it, then a short breather before the next one starts. Rounds get bigger and tougher the further you go. Use the breather to loot, rebuild, and restock. Wooden shacks around the edge of town are full of Wood — shoot them down, then press B to build barricades that physically block zombies. Look for the glowing Dealer marker on the minimap — walk up and press E to buy random weapons and food/drink with cash. Survive round after round, loot cash on the way, then spend the Certs you bank on permanent upgrades in the Shop between runs.

Hostages appear each round, each guarded by a tougher AlphaZombie — clear the guard, then walk up to carry the hostage (carrying more slows you down). Deliver them to the Medical Van, then press C near it to cure them — Kwuarm cures regular infections, Myre Ash cures AlphaZombie infections. Leave a hostage uncured for 5 minutes and it turns, and can infect others you've already secured. By Round 5, every hostage must be rescued — fail, and your save is wiped.

Shields are permanent equipment. Buy them with Certs from the Shields menu, equip one before a run, or find a Casket dropped by a zombie and open it for a rarity-weighted shield roll. Dying never removes your equipped or owned shields.

The Banker can be found around the map and lets you deposit or withdraw stored items and weapons. The Bank in the main menu is deposit-only. The Dealer also carries one-use tools: Rope instantly delivers every hostage you're carrying straight to the van, Tinderbox ignites a ring of fire around you, Bones distract nearby wandering zombies, and an Iron bar fully repairs your nearest barricade. Utilities include Frag grenades, Spike traps, and Smoke grenades — smoke makes zombies route around the cloud instead of charging straight through it. You can hold at most 3 different kinds of item at once.

WASD Move
Mouse — Aim, click / hold to fire
Shift Focus aim — slower, more precise
1 Fists   234 Weapon slots   Scroll wheel — cycle weapons
R Reload
F Enter / exit vehicle   Space Handbrake while driving
G Throw Molotov
Items — click an item, E select, Z use/eat/cure, X drop
B Build barricade — costs Wood
E Talk to the Dealer
C Cure a hostage at the Medical Van
Esc Pause